PDF kostenlos Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash

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Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash

Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash


Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash


PDF kostenlos Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash

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Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash

Amazon.de

Michael Abrash's Graphics Programming Black Book is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine. Though much of the book (such as 8088/286/386 assembly language optimization and VGA graphics programming) is out-of-date by now, the reader can see some of the larger tendencies in the author's work over the years--a reliance on profiling in order to test code, and creative thinking to improve performance wherever possible. This text features assembler optimization for a variety of problems including searching algorithms, and records the author's approaches to optimizing code for the evolving line of Intel CPUs, from the 8088 on to the early Pentium lines. The last few chapters of this book are more relevant, and include a series of explorations of some of the technology behind the popular Doom and Quake 3-D games by id Corporation (where the author worked). Optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, and Binary Space Partitioning (BSP) trees are explained. Current gaming and 3-D technology, such as Direct3D and VRML is left out, but it's clear that game programmers like the author will continue to push the limits of current hardware technology in inventive ways. This book is clearly targeted at game developers and serious assembly language programmers, not for the general reader.

Produktinformation

Taschenbuch: 1342 Seiten

Verlag: Redline GmbH; Auflage: Pap/Cdr (1. September 1997)

Sprache: Englisch

ISBN-10: 1576101746

ISBN-13: 978-1576101742

Größe und/oder Gewicht:

19,7 x 7 x 23,5 cm

Durchschnittliche Kundenbewertung:

4.6 von 5 Sternen

5 Kundenrezensionen

Amazon Bestseller-Rang:

Nr. 74.458 in Fremdsprachige Bücher (Siehe Top 100 in Fremdsprachige Bücher)

Michael Abrash definately knows his stuff. Not only that but he's an excellent teacher. Right from page one to the last page of the book is nothing but valuable information on optimizing code from high-level C right down to the registers of the x86 processors. Most of the information on code optimization is now partially obsolete, however, the knowledge is still very usefull, and, like history tells, you don't know where you're going till you know where you're been. I STRONGLY reccommend this book to anyone who's somewhat sufficient in assembly and wants to learn about graphics programming as well as code optimization unlike anything they've ever dreamed.

This is a wonderfully interesting book that goes deep into not only the hard code of optimization but also the abstract concepts of it. The first 30 chapters are spent explaining that asm should be used only as a last resort since most C/C++ compilers generate generally fast code. Abrash explains that choosing the right algorithom can have a more profound effect on a programs speed than how it is coded. All in all, the information itself is going out of date, but the concepts and ideas that Abrash presents will still be worth knowing and understanding for decades to come. This book is a great reminder that it is good to step back and think outside the box.

This book is SUPERB. He goes into great detail about hardware and links it directly to optimizing your code. I never knew there were so many cracks you can squeeze your code through to make it perform! Abrash is the master of high performance code, I STRONGLY recommend you buy this book if you are serious about programming. C and some Assembler knowledge is required. Also, it's a shame one person gave this book such a crappy review and brought his score down a star, it's really an awesome reference.

This book is an exellent reference and good info book. it has tons of info about MODE X (somewhat outdated) 3d stuff and optimizing. but at the beginning of the IA 64 age this book is quite old in optimization tricks.... The 3D part whoever about poly and calculus is not. it easy to read and the examples support the book very well a real recommendation if your new to this but you know your programming way.

This book rocks! It is filled with info on high performance 3D programming. This is for experts only though, and unless you are a die hard graphics programmer, I would not recommend this book.

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Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash PDF
Michael Abrash's Graphics Programming Black Book Special, by Michael Abrash PDF